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Old Jan 04, 2010, 05:12 PM // 17:12   #61
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Originally Posted by Relic1337 View Post
"Gw is dead" is referring more to pvp then pve.
You pvers can play this game as long as you want, but general pvp was killed off by all the mistakes anet has made.
There's really no way for you to fully understand it without being a top gvger/haer some point in time.

An obvious reason people think GW is dead is because of money.
Anet used to give away so much to high end GvGers and they even had a LAN(big tournament full of nerds all in one place) every year.

When Anet stopped doing this and created the "Automated Tournament System" which only gives away in game prizes, the pvpers claimed anet did not care about them anymore thus the reason why "Guild Wars is dead".
GvG has been going downhill ever since Nightfall and the powercreep came out. And when they focused too much on PvE rather than PvP in that chapter.

A lot of people I know including myself think of Prophecies and Factions as THE best time of GW's pvp.
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Old Jan 04, 2010, 05:20 PM // 17:20   #62
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I don't think gw is dead...
It will be when they don't bring any new updates or just focus at gw2... But this isn't happening yet.
So I would say gw rocks ^^, else I won't play it :P
But it hard to find new guildies these days... Recruiting didn't become easier
Even if sf would get nerfed gw still won't be dead...
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Old Jan 04, 2010, 10:06 PM // 22:06   #63
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Originally Posted by Zahr Dalsk View Post
Here is one way to tell the game is dead.

Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.

I rest my case.
Um, you couldn't do that about 2 years ago. Once Nightfall came out the players were getting spread out and this problem occurred. The wilds were a bit of a ghost town when Factions was out.
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Old Jan 04, 2010, 11:02 PM // 23:02   #64
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Originally Posted by EternalTempest View Post
Um, you couldn't do that about 2 years ago. Once Nightfall came out the players were getting spread out and this problem occurred. The wilds were a bit of a ghost town when Factions was out.
Not feasibly possible in full human PUG, but NF, GWEN, Faction would probably be doable by waiting 5 min to look for people before filling the rest with heroes. If one is ready to wait before doing a given mission so you can find someone.
Slow and probably better for a casual only, but mostly doable I think.
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Old Jan 04, 2010, 11:13 PM // 23:13   #65
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Originally Posted by Zahr Dalsk View Post
Here is one way to tell the game is dead.

Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.

I rest my case.
If I could hug you, I would kiss you.

GW is officially dead. The community gets worse and worse (regarding PUGs, my ally is awesome ) and less and less and less players play.
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Old Jan 04, 2010, 11:19 PM // 23:19   #66
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I hope people don't have to think to hard to guess what I think of the above poster.

GW will be officially dead when the server goes down, or when there are zero players.
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Old Jan 04, 2010, 11:24 PM // 23:24   #67
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Originally Posted by Shuuda View Post
I hope people don't have to think to hard to guess what I think of the above poster.

GW will be officially dead when the server goes down, or when there are zero players.
Nice of you to surface again

Have to agree though. Anyone who thinks the game is dead is clearly dumb or have special needs issues. It's just showing it's age, nothing more.
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Old Jan 04, 2010, 11:28 PM // 23:28   #68
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Originally Posted by Artisan Archer View Post
Yesterday evening I did 16 GvG's with my guild in under 6 hours. That comes down to an average of 22 minutes per match, including waiting time. We're rank 1k+. GvG is not dead.
First of all, mid ranks is more in the 200-500 range, where GvG isn't "dead" necessarily but stripped barren of about 80% of the original GvG playerbase. In addition, there is a huge difference between Europe and American times. There are probably less than 15 American guilds playing every day. Not to mention the fact that only two or three of those 15 are remotely close to the top 100.

The funny thing is, Automated Tournaments are exactly like the kinds of skills anet said they hate: "fire and forget". While daily ATs were a good idea, the system has been unchanged after almost 3 years even after complaints about awkward times for the AT. It's pretty easy to see this by just looking at the number of guilds in each AT compared to the old number of 20-30.
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Old Jan 05, 2010, 01:29 AM // 01:29   #69
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Perhaps "stale" would be a better word for it.
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Old Jan 05, 2010, 02:12 AM // 02:12   #70
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PvP could use a Word of Healing.
PvE can be healed with the divine favour bonus of a 600 smiter.
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Old Jan 05, 2010, 04:02 AM // 04:02   #71
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Originally Posted by upier View Post
If I remember correctly, Jeffy said that once GW2 arrives you won't be able to transfer additional achievement from GW1 into GW2. Supposedly to reward the older players.
I don't call that a reward.
I call that a dumb idea.
An idea the people who handle the financial side would NEVER allow to happen.

Scenario 1: you do this. Players abandon GW1 altogether as soon as GW2 is launched.

Scenario 2: You allow people to continue earning bonuses in GW2 from GW1 AFTER GW2 is launched - new GW2 players who didn't already own GW1 go out and buy it so they can reap the benefits in GW2

Which of these makes Anet more money in the long term?
1 gives a long term benefit if you then shut down the GW1 servers, while 2 gives a greater mid-term benefit, with those rewards tailing off eventually. At which point GW1 can be shut down with the same long term reduction of profit impact as the first.

Last edited by Sunyavadin; Jan 05, 2010 at 04:10 AM // 04:10..
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Old Jan 05, 2010, 05:04 AM // 05:04   #72
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Quote:
Originally Posted by Cale Roughstar View Post
PvP could use a Word of Healing.
PvE can be healed with the divine favour bonus of a 600 smiter.
PvP: More like an Infuse!
PvE: 25/90.
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